Putting my experiences of Life In NYC in a more personal perspective, and checking in with international/national, tech and some other news
Translation from English
Monday, February 16, 2015
BLDGBLOG- Procedural Brutalism
PROCEDURAL BRUTALISM![]() Here are a few GIFs of procedurally generated architecture by a game developer named Cedric, built using Unity. Cedric describes himself as an "indie game dev focused on social AI, emergent narrative and procedural worlds." ![]() These were pointed out to me by Jim Rossignol, who has both guest-posted andspoken at length here on BLDGBLOG about procedural architecture, and whose own development company, Big Robot, is behind the awesome "British Landscape Generator" whirring away beneath the rolling hills and cliffsides ofSir, You Are Being Hunted. ![]() The GIFs here are relatively big, obviously, so it might take a while for them to load, but then you can just sit back and watch the rule-based production of built structures pop, rise, and expand like urban accordions. Imagine whole game worlds powered by real-time computation at the building level, constantly and parametrically fizzing with architectural forms, barely predictable new Woolworth Buildings and Barbicans sprouting on-demand from the ground whenever needed.
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