Just out of perverse curiosity, I wonder what Wikipedia says--Ooh, they have tons to say but in terms of history I notice they end with the 1990's. So let's skip the history and go to technology..
A basic karaoke machine consists of a music player, microphone inputs, a means of altering the pitch of the played music, and an audio output. Some low-end machines attempt to provide vocal suppression so that one can feed regular songs into the machine and remove the voice of the original singer; however, this is rarely effective. Most common machines are CD+G, Laser Disc, VCD or DVD players with microphone inputs and an audio mixer built in. CD+G players use a special track called subcode to encode the lyrics and pictures displayed on the screen while other formats natively display both audio and video.
Most karaoke machines have technology that electronically changes the pitch of the music so that amateur singers can choose a key that is appropriate for their vocal range, while maintaining the original tempo of the song. (Old systems which used cassettes changed the pitch by altering playback speed, but none are still on the market, and their commercial use is virtually nonexistent.)
A popular game using karaoke is to type in a random number and call up a song, which participants attempt to sing. In some machines, this game is pre-programmed and may be limited to a genre so that they cannot call up an obscure national anthem that none of the participants can sing. This game has come to be called "Kamikaze Karaoke" or "Karaoke Roulette" in some parts of the United States and Canada.[citation needed]
Many low-end entertainment systems have a karaoke mode that attempts to remove the vocal track from regular audio CDs, using an Out Of Phase Stereo (OOPS) technique. This is done by center channel extraction, which exploits the fact that in most stereo recordings the vocals are in the center. This means that the voice, as part of the music, has equal volume on both stereo channels and no phase difference. To get the quasi-karaoke (mono) track, the left channel of the original audio is subtracted from the right channel. The Sega Saturn also has a "mute vocals" feature that is based on the same principle and is also able to adjust the pitch of the song to match the singer's vocal range.
This crude approach results in the often-poor performance of voice removal. Common effects are hearing the reverberation effects on the voice track (due to stereo reverb on the vocals not being in the center); also, other instruments (snare/bass drum, bass guitar and solo instruments) that happen to be mixed into the center get removed, degrading this approach to hardly more than a gimmick in those devices. Recent years have seen the development of new techniques based on the Fast Fourier Transform. Although still not perfect, the results are usually much better than the old technique, because the stereo left-right comparison can be done on individual frequencies.
Early age
Early karaoke machines used cassette tapes, but technological advances replaced this with CDs, VCDs, laserdiscs and, currently, DVDs. In the late 1980s and 1990s, Pioneer Electronics dominated the international karaoke music video market, producing high quality karaoke music videos (inspired by the music videos such as those on MTV).[citation needed]In 1992, Taito introduced the X2000, which fetched music via a dial-up telephone network. Its repertoire of music and graphics was limited, but its smaller size and the advantage of continuous updates saw it gradually replace traditional machines. Karaoke machines which are connected via fiber-optic links enabling them to provide instant high-quality music and video are becoming increasingly popular.[citation needed]
Karaoke direct is an Internet division established in 1997 been serving the public online since 1998. They released the first karaoke player that supports MP3+G and now[when?] the KDX2000 model supporting karaoke in DIVX Format.[citation needed]
Karaoke video games
Main article: Music video game#Pitch games
The earliest karaoke-based music video game, called Karaoke Studio, was released for the Nintendo Famicom
in 1985, but its limited computing ability made for a short catalog of
songs and therefore reduced replay value. As a result, karaoke games
were considered little more than collector's items until they saw
release in higher-capacity DVD formats.[citation needed]Karaoke Revolution, created for the PlayStation 2 by Harmonix and released by Konami in North America in 2003, is a console game in which a single player sings along with on-screen guidance and receives a score based on pitch, timing, and rhythm. The game soon spawned several follow-ups including Karaoke Revolution Vol. 2, Karaoke Revolution Vol. 3, Karaoke Revolution Party Edition, CMT Presents Karaoke Revolution: Country and Karaoke Revolution Presents: American Idol. While the original Karaoke Revolution was also eventually released for the Microsoft Xbox console in late 2004, the new online-enabled version included the ability to download additional song packs through the console's exclusive Xbox Live service.[citation needed]
A similar series, SingStar, published by Sony Computer Entertainment Europe, is particularly popular in the European and Australasian markets. Other music video game titles that involve singing by the player include Boogie and its sequel Boogie SuperStar, Disney Sing It, Get On Da Mic, Guitar Hero World Tour, High School Musical: Sing It!, Lips, the Rock Band series, SingSong, UltraStar, and Xbox Music Mixer.[citation needed]
Karaoke VCDs
Many VCD players in Southeast Asia have a built-in karaoke function. On stereo recordings, one speaker will play the music with the vocal track, and the other speaker will play the music without the vocal track. So, to sing karaoke, users play the music-only track through both speakers. In the past, there were only pop-song karaoke VCDs. Nowadays, different types of karaoke VCDs are available. Cantonese opera karaoke VCD is now a big hit among the elderly in Hong Kong.Karaoke on mobile phones
In 2003, several companies started offering a karaoke service on mobile phones, using a Java MIDlet that runs with a text file containing the words and a MIDI file with the music.Researchers have also developed karaoke games for cell phones in order to boost music database training. In 2006, the Interactive Audio Lab at Northwestern University released a game called Karaoke Callout for the Nokia Series 60 phone. The project has since then expanded into a web-based game and will be released soon as an iPhone application.
Karaoke is now available for the Android, iPhone and other playback devices at many internet storefronts.
Karaoke on computers and the Internet
Since 2003, much software has been released for hosting karaoke shows and playing karaoke songs on a personal computer. Instead of having to carry around hundreds of CD-Gs or laserdiscs, KJs can "rip" their entire libraries onto their hard drives and play the songs and lyrics from the computer.Additionally, new software permits singers to sing and listen to one another over the Internet.
Nowadays, streaming solutions are becoming more popular. GaoNa [7] is a new type of streaming service that embodies the latest trends of online karaoke, combining gaming features, social media integration and a large catalogue of high-quality songs under the same service.
Karaoke in automobiles
South Korea in the 1990s had taxis with karaoke machines, or "caroke."[8]Chinese automobile maker Geely Automobile received much press in 2003 for being the first to equip a car, their Beauty Leopard, with a karaoke machine as standard equipment. Europe's first commercial "karaokecab" which was a London TX4 taxi with a karaoke machine inside for occupants of the cab to use to sing whilst in the cab. The idea and installation were made by Richard Harfield of karaokeshop.com and was featured on Channel 4's Big Breakfast and several German TV stations featured the karaokecab. Granada TV also featured the cab, which is now in its 4th vehicle and operates in Bolton, Greater Manchester as Clint's Karaoke Cab. Karaoke is often also found as a feature in aftermarket in-car DVD players.
Karaoke is currently available in London, England in the 'Kabeoke' fleet of private hire vehicles.
Alternative playback devices
The CD+G format of a karaoke disc, which contains the lyrics on a specially encoded subcode track, has heretofore required special—and expensive—equipment to play. Commercial players have come down in price, though, and some unexpected devices (including the Sega Saturn video game console and XBMC Media Center on the first Xbox) can decode the graphics; in fact, karaoke machines, including video and sometimes recording capability, are often popular electronics items for sale in toy stores and electronics stores.Additionally, there is software for Windows, Pocket PC, Linux, and Macintosh PCs that can decode and display karaoke song tracks, though usually these must be ripped from the CD first, and possibly compressed.
In addition to CD+G and software-based karaoke, microphone-based karaoke players enjoy popularity mainly in North America and some Asian countries such as the Philippines. Microphone-based karaoke players only need to be connected to a TV—and in some cases to a power outlet; in other cases they run on batteries. These devices often support advanced features, such as pitch correction and special sound effects. Some companies offer karaoke content for paid download to extend the song library in microphone-based karaoke systems.
CD+G, DVD, VCD and microphone-based players are most popular for home use. Due to song selection and quality of recordings, CD+G is the most popular format for English and Spanish. It is also important to note that CD+G has limited graphical capabilities, whereas VCD and DVD usually have a moving picture or video background. VCD and DVD are the most common format for Asian singers due to music availability and largely due to the moving picture/video background.
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